Playing
178
Visits
20.8M
Favorites
11.7K
Like ratio
81.2%
Max players
8
Updated 28 days ago
Trend positioning
Global CCU
#3762
of 39,872 tracked
Survival CCU
#412
of 1,529 in genre
Global trend
—
score 54.8
Genre trend
—
Survival
Growth timeline · deltas vs prior crawl
CCU Δ
+117
+191.8%
Visits Δ
+38.6K
+0.2%
Favorites Δ
+35
+0.3%
Trend score
54.8
weighted-growth-v1
Growth timeline
2 pts
Thumbnail intelligence
Explorer →Features not extracted yet for this experience.
Survival: brightness 36.26, contrast 49.49, text 99.71% (n=696)
Figures below come from IntelBricks crawl snapshots and ranking analysis — not promotional copy.
Seek Chase Practice (Floor 2) is currently at approximately 178 concurrent players with 20.8M lifetime visits and 11.7K favorites. Tracked peak CCU is about 178. It ranks #3762 by CCU in the IntelBricks catalog.
like after playing to keep the game open for longer Modifiers available in private servers! Update 7/10/2026: - MoonJug is now group exclusive. No more popups when joining. - Fixed body not following where you look - Guiding Shield pass added - Changed most dialogues - Fixed item drop issues - Fixed lots of bugs - You can now see others minecart - Play Again button now teleports you back to the game - Added Settings, Cinematic Mode & Fov Visualizer - Seek now chases in minecart phase + speeds up when you're far - New animation when interacting with the generator - Minecart not moving fixed Minecart is still not finished! The room generation may have issues! Grumble nest will not be added for many reasons! Join the group to report any bugs or suggest modifiers ALL ASSETS BELONG TO DOORS DEVELOPERS!! @LIGHTNING_SPLASH OWNS THE GAME AND HAS THE RIGHTS TO NOTIFY ME TO TAKE THE GAME DOWN.
Related boards: Trending · Trending Roblox games · Top games · Survival genre
Related experiences for positioning context.
Over prior crawl, concurrent players changed by +117 (+191.8%) and visits by +38.6K (+0.2%). Weighted trend score: 54.8.
IntelBricks retains 2 metric snapshots for Seek Chase Practice (Floor 2), from Aug 7, 2026 through Aug 7, 2026. Use the growth timeline for CCU and visit trajectories; values above are taken from stored snapshots, not estimates.
| Time | Playing | Visits |
|---|---|---|
| Aug 7, 2026, 3:18 PM | 178 | 20.8M |
| Aug 7, 2026, 6:27 AM | 61 | 20.8M |