Playing
173
Visits
382.5M
Favorites
341.3K
Like ratio
83.6%
Max players
10
Updated 2 months ago
Trend positioning
Global CCU
#3815
of 39,872 tracked
RPG CCU
#119
of 329 in genre
Global trend
—
score 27.8
Genre trend
—
RPG
Growth timeline · deltas vs prior crawl
CCU Δ
-744
-81.1%
Visits Δ
+11K
+0.0%
Favorites Δ
+37
+0.0%
Trend score
27.8
weighted-growth-v1
Growth timeline
17 pts
Thumbnail intelligence
Explorer →Figures below come from IntelBricks crawl snapshots and ranking analysis — not promotional copy.
[☀️] Rogue Lineage is currently at approximately 173 concurrent players with 382.5M lifetime visits and 341.3K favorites. Tracked peak CCU is about 1,563. It ranks #3815 by CCU in the IntelBricks catalog.
>> This game is incredibly difficult with little to no hand holding. Enter at your own risk. << Nominee for "Sleeper Hit" in the 7th Annual Bloxy Awards. Rogue Lineage is a fantasy game with roguelike elements. The game revolves around a permadeath mechanic, where each of your characters will have but a few lives before they die forever. You'll pass down some pieces of yourself to your heir, who'll become your next character. Players will progress by learning new abilities and trying to best their previous characters. Forge houses with your friends to take control of cities, or stick it out alone. Tackle injuries, diseases, and trauma as you struggle to survive in this testament to pain. Developed by: Ragoozer, Arch_Mage, Grimmkind, Melon_Sensei, aptorian, Rookie_Ethnic, Sherosama Contributions from: Nilvaat (Weapon Modelling), Blotnik (Clothing), x_o (Music), superstephon (Weapon Modelling) Huge Inspiration from Noloafing A game by Monad Studios.
Related boards: Trending · Trending Roblox games · Top games · RPG genre
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RPG: brightness 38.41, contrast 58.54, text 100% (n=234)
Over prior crawl, concurrent players changed by -744 (-81.1%) and visits by +11K (+0.0%). Weighted trend score: 27.8.
IntelBricks retains 17 metric snapshots for [☀️] Rogue Lineage, from Aug 6, 2026 through Aug 7, 2026. Use the growth timeline for CCU and visit trajectories; values above are taken from stored snapshots, not estimates.
| Time | Playing | Visits |
|---|---|---|
| Aug 7, 2026, 10:22 AM | 173 | 382.5M |
| Aug 7, 2026, 5:17 AM | 917 | 382.5M |
| Aug 7, 2026, 4:32 AM | 827 | 382.5M |
| Aug 7, 2026, 4:31 AM | 849 | 382.5M |
| Aug 7, 2026, 3:25 AM | 421 | 382.5M |
| Aug 7, 2026, 12:55 AM | 240 | 382.5M |
| Aug 6, 2026, 10:55 PM | 430 | 382.5M |
| Aug 6, 2026, 9:55 PM | 730 | 382.5M |
| Aug 6, 2026, 9:30 PM | 1.5K | 382.5M |
| Aug 6, 2026, 9:15 PM | 1.5K | 382.5M |
| Aug 6, 2026, 9:05 PM | 1.6K | 382.5M |
| Aug 6, 2026, 8:55 PM | 1.5K | 382.5M |
| Aug 6, 2026, 8:42 PM | 1.6K | 382.5M |
| Aug 6, 2026, 8:26 PM | 1.5K | 382.5M |
| Aug 6, 2026, 7:55 PM | 1.4K | 382.5M |
| Aug 6, 2026, 7:50 PM | 1.4K | 382.5M |
| Aug 6, 2026, 7:47 PM | 1.4K | 382.5M |