Playing
645
Visits
53.1M
Favorites
195.4K
Like ratio
91.4%
Max players
40
Updated 13 days ago
Trend positioning
Global CCU
#1905
of 35,968 tracked
Action CCU
#172
of 1,098 in genre
Global trend
—
score 33.7
Genre trend
—
Action
Growth timeline · deltas vs prior crawl
CCU Δ
-330
-33.8%
Visits Δ
+12.3K
+0.0%
Favorites Δ
+34
+0.0%
Trend score
33.7
weighted-growth-v1
Growth timeline
3 pts
Thumbnail intelligence
Explorer →Figures below come from IntelBricks crawl snapshots and ranking analysis — not promotional copy.
Project: Afternight is currently at approximately 645 concurrent players with 53.1M lifetime visits and 195.4K favorites. Tracked peak CCU is about 1,025. It ranks #1905 by CCU in the IntelBricks catalog.
[ ⚠️ THIS IS A BETA RELEASE! This game is still in active development, and not fully polished. ] [ ⚠️ WARNING: This game has flashing lights, screen shakes and jumpscares! ] Beatbox game, what else? Project: Afternight is a casual, heavily customizable rhythm game based around Friday Night Funkin' (FNF), and its mods, with additional content from other games/media. Get on a speaker to battle other players on nearly 4,000 different songs across several difficulties. Best played on desktop, but mobile and console are also supported. Join the community for news and sneak peeks! - Credits to The Funkin' Crew for the original Friday Night Funkin' assets. - Credits to various mod authors & musicians used can be seen in-game. This game is not associated with SEGA, Konami, Behaviour Interactive, Ghost Ship Games, Steel Wool Studios, Ubisoft, Epic Games, EA, Capcom, Project Moon or any other brands mentioned in-game. All rights go to the mentioned.
Related boards: Trending · Trending Roblox games · Top games · Action genre
Related experiences for positioning context.
Action: brightness 43.38, contrast 60.09, text 99.84% (n=627)
Over prior crawl, concurrent players changed by -330 (-33.8%) and visits by +12.3K (+0.0%). Weighted trend score: 33.7.
IntelBricks retains 3 metric snapshots for Project: Afternight, from Aug 7, 2026 through Aug 7, 2026. Use the growth timeline for CCU and visit trajectories; values above are taken from stored snapshots, not estimates.
| Time | Playing | Visits |
|---|---|---|
| Aug 7, 2026, 10:22 AM | 645 | 53.1M |
| Aug 7, 2026, 5:09 AM | 975 | 53.1M |
| Aug 7, 2026, 4:47 AM | 1K | 53.1M |