by The Fartering Few · verified · universe 6508759464 · Roblox
CreatedSep 3, 202423 months ago
Playing
989
Visits
444.8M
Favorites
1M
Like ratio
93.0%
Max players
50
Updated 29 days ago
Trend positioning
Global CCU
#1348
of 37,741 tracked
Survival CCU
#168
of 1,508 in genre
Global trend
—
score 41.4
Genre trend
—
Survival
Growth timeline · deltas vs prior crawl
CCU Δ
-41
-4.0%
Visits Δ
+818
+0.0%
Favorites Δ
-2
-0.0%
Trend score
41.4
weighted-growth-v1
Growth timeline
10 pts
Thumbnail intelligence
Explorer →Features not extracted yet for this experience.
Survival: brightness 36.48, contrast 49.74, text 99.71% (n=688)
Figures below come from IntelBricks crawl snapshots and ranking analysis — not promotional copy.
Grace [GRACE BUT EVIL] is currently at approximately 989 concurrent players with 444.8M lifetime visits and 1M favorites. Tracked peak CCU is about 1,072. It ranks #1348 by CCU in the IntelBricks catalog.
// !! GAME IS IN ALPHA !! \\ EVERYTHING IS BOUND TO CHANGE, EVEN LORE. it might seem like it's just suffering, but you wouldn't be here if I didn't embrace you. A Rooms game with a focus on chaos, movement and speed. Tredge from saferoom to saferoom, don't let your time run out. Lobby music by Joseph Burdock Headphones, +6 graphics, PC recommended. Game is designed to be played without audio too, but we still recommend it. The game is mostly made by one person. Excuse lack of quality in the stuff I lack in. Inspired by "Rooms" by nicorocks5555, "Rooms & Doors" by CJ4 (best rooms game), "DOORS" by LSPLASH, "Pressure" by Urbanshade, "Pizza Tower" by Tour De Pizza, "Mandela Catalogue" by Alex Kister, "Inscryption" by Daniel Mullins, "FAITH" by Airdorf Games and The Bible.
Related boards: Trending · Trending Roblox games · Top games · Survival genre
Related experiences for positioning context.
Over prior crawl, concurrent players changed by -41 (-4.0%) and visits by +818 (+0.0%). Weighted trend score: 41.4.
IntelBricks retains 10 metric snapshots for Grace [GRACE BUT EVIL], from Aug 7, 2026 through Aug 7, 2026. Use the growth timeline for CCU and visit trajectories; values above are taken from stored snapshots, not estimates.
| Time | Playing | Visits |
|---|---|---|
| Aug 7, 2026, 7:41 AM | 989 | 444.8M |
| Aug 7, 2026, 7:34 AM | 1K | 444.8M |
| Aug 7, 2026, 7:26 AM | 1K | 444.8M |
| Aug 7, 2026, 7:17 AM | 1K | 444.8M |
| Aug 7, 2026, 7:09 AM | 1K | 444.8M |
| Aug 7, 2026, 7:01 AM | 1K | 444.8M |
| Aug 7, 2026, 6:53 AM | 1K | 444.8M |
| Aug 7, 2026, 6:46 AM | 1.1K | 444.8M |
| Aug 7, 2026, 6:38 AM | 1K | 444.8M |
| Aug 7, 2026, 6:27 AM | 1K | 444.8M |