by Speed Demon Studio · universe 7188918871 · Roblox
CreatedFeb 3, 202518 months ago
Playing
10
Visits
3M
Favorites
22.2K
Like ratio
92.8%
Max players
1
Updated 11 days ago
Trend positioning
Global CCU
#8696
of 27,381 tracked
Obby & Platformer CCU
#1087
of 2,085 in genre
Global trend
—
score 33.2
Genre trend
—
Obby & Platformer
Growth timeline · deltas vs prior crawl
CCU Δ
0
0.0%
Visits Δ
0
0.0%
Favorites Δ
0
0.0%
Trend score
33.2
weighted-growth-v1
Growth timeline
1 pts
( current version in this game is outdated ) POWERED BY DIGITAL SWIRLLLLLL Jump - Space/X/A [ Grounded ] Homing Attack - Space/X/A [ Airborne + Target Nearby ] Trick - Space/X/A [ Airborne + SparkleMode ] AirKick - R/Square/X[ Airborne + SparkleMode ] ( exponential, adds to current speed ) Double Jump - Space/X/A [ Airborne ] JumpDash - Space/X/A [ After DoubleJump ] ( sends wherever camera is facing ) Dropdash - E/LeftTrigger/LB [ Airborne ] DropdashCharge - E/LeftTrigger/LB [ Airborne + Dropdashing ] Dive - Shift/RightTrigger/RB [ Airborne ] ( can cancel AirKick, removes airdrag ) Crouch - Shift/RightTrigger/RB [ Grounded + Stationary ] SlideRoll - Shift/RightTrigger/RB [ Grounded + Moving ] Spindash - Space/X/A [ Grounded + Crouching ] SpindashCharge - Space/X/A [ Grounded + Spindashing ] SuperCharge - R/Square/X [ Fully Charged Dropdash or Spindash + Rings ] Combat - E/LeftTrigger/LB [ Grounded ] LightSpeedDash - Q/Triangle/Y Boogy - T/Circle/B [ Grounded ]
Related experiences for positioning context.
| Time | Playing | Visits |
|---|---|---|
| Aug 7, 2026, 6:31 AM | 10 | 3M |